NVR367: WHO OWNS THIS

GRACE KHOLE RICHARD SK PANDAMARAN JAYA

K3IC25 | Novice Innovator

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The “Who Owns This?” project is an interactive STEM-based board game developed using Arduino Uno and RFID technology to enhance primary students' learning through innovation. The game aims to help learners identify ownership and categorize items correctly by scanning RFID-tagged cards representing people and objects. When a match is made, the Arduino system activates a buzzer and LED light to provide real-time feedback. Key components include the RFID scanner, buzzer, jumper wires, LED, resistors, breadboard, and Arduino Uno board. The activity is designed to foster critical thinking, logical reasoning, and digital literacy among students. Conducted as an action research project, the game was tested with upper primary pupils in classroom settings. Observations and feedback show increased engagement, enthusiasm, and comprehension of the matching concept. This project demonstrates how low-cost electronics like Arduino can be integrated into education to support active learning and empower students with 21st-century problem-solving and technology-handling skills. It supports SDG 4: Quality Education by making learning inclusive, innovative, and hands-on, and contributes to SDG 16: Peace, Justice and Strong Institutions. Why? This goal focuses on promoting peaceful and inclusive societies, providing access to justice for all, and building effective, accountable institutions. The project demonstrates that simple electronics can transform classroom practices and empower young learners to become creative problem solvers in a technology-driven world.