PNR82: SUITCASE BOARD GAME WITH BUTTON 2.0

SULAIMAN BIN MOHD HUSSIN SMK KUNAK JAYA

K3IC25 | Pioneer Innovator

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The innovation of the Suitcase Board Game With Button 2.0 (SBG) involves Reka Bentuk dan Teknologi (RBT) subject for Form 2. In Chapter 2 (2.4.2), it covers the topic of Reka Bentuk Elektronik which requires students to state the main components of a microcontroller and identify the devices found within the microcontroller components. An initial survey was conducted through students’ work reviews, pre-tests, and observations. The survey results indicated that students were unable to accurately describe components of the microcontroller. The objective of this innovation is to enable students to identify 13 devices within each microcontroller component, including their names, shapes, functions, and examples of usage in systems or equipment. Students were exposed to this method through Teaching and Learning (T&L) over two weeks. Each set in this innovation includes two sets of questions and answers related to microcontroller components and devices, delivered through card-based activities and interactive quizzes. Students may choose either format for use in the classroom. A total of 18 students from 2 Creative. Post-test results showed improved students’ performance. In this innovation, an application of Arduino Uno programming is implemented, specifically for controlling a servo motor with a button, buzzer and LED light. Products from this innovation were created from recycled materials such as boxes and plastic bottles, which can help reduce waste and minimize the usage of natural resources. However, for long-term use, the researchers suggest replacing the material from cardboard to a more durable one, such as acrylic.