MOHAMAD SAID DINIE BIN SALEH KOLEJ KOMUNITI LEDANG
The innovation produced is ACM (Amazing Chip Math), a product designed to address the issue of basic mathematical operations - addition, subtraction, multiplication, and division - among primary school students, and to overcome weaknesses in algebra topics among secondary school students. This innovation employs the concept of games as a new approach in learning mathematics, as traditional teaching methods have become outdated and monotonous. It is applied in edutainment game-based teaching with supporting materials developed based on the training activity content and reinforcement levels found in the syllabus. One ACM set contains 30 chip sets, where each set comprises 4 questions, resulting in a total of 120 questions. This indirectly attracts student interest, particularly Year 2 students and above. Students' inherent fear and dread of the mathematics subject can be overcome. The total cost required is approximately RM 10.00. Prior to the introduction of this innovation, a large number of students faced problems with basic mathematics and algebra. Observation findings indicated that students showed greater interest in the teacher's lessons when the teacher employed edutainment game methods. Through learning while playing or game-based edutainment, students have the opportunity to learn teamwork, tolerance, cooperation, and interaction with one another via game activities, achieving teaching and learning objectives through group or individual play. Unconsciously, this ACM innovation is capable of reinforcing knowledge and providing indirect Mathematics practice. The implementation of the innovation has had a positive impact on enhancing the effectiveness of teaching and learning.
Keywords: ACM, mathematics innovation, basic operations, algebra