MUHAMMAD ADAM BIN SHAH KAMAR SK PANDAMARAN JAYA
The Yes No Go Board Game project was developed under the Junior Innovate initiative to enhance critical thinking, teamwork, and decision-making skills among primary school students. This interactive board game integrates elements of coding logic, simple electronics using the micro bit, and game based learning to create an engaging educational experience. Players are required to respond to situational questions with “Yes” or “No” answers, with the micro bit guiding their movement on the board. The project was designed to encourage active participation while reinforcing moral values and responsible choices through gameplay. Using the design thinking approach, students were involved in finding BIG IDEA, prototyping, and testing stages, which strengthened their problem-solving and collaboration skills. The integration of STEM components, especially coding and digital interactivity, helped students develop 21st-century competencies. This innovation not only promotes learning through games but also demonstrates how technology can be meaningfully embedded into classroom activities and co-curricular learning. We hope the invention of ours meet your expectation as well as the incorporation of SDG 4 Quality Education – as it emphasizes learning through play, tech-literacy and moral education.